[Author]
Author = Casual Gamer
[Description]
Description = 016 Before The Break - Made By Casual Gamer
[Objectives]
Objectivescount = 23

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Objectives[0]Culture = .
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Objectives[0]variation = Default
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 359
Objectives[0]Weapon0 = CombatMGMk2
Objectives[0]Weapon1 = CombatMGMk2
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = CombatMGMk2
Objectives[0]Weapon7 = CombatMGMk2
Objectives[0]Weapon8 = CombatMGMk2
Objectives[0]Weapon9 = CombatMGMk2
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = CombatMGMk2
Objectives[0]Weapon15 = CombatMGMk2
Objectives[0]Weapon16 = CombatMGMk2
Objectives[0]Weapon17 = CombatMGMk2
Objectives[0]Weapon18 = CombatMGMk2
Objectives[0]Weapon19 = CombatMGMk2
Objectives[0]Weapon20 = CombatMGMk2
Objectives[0]Weapon21 = CombatMGMk2
Objectives[0]Weapon22 = CombatMGMk2
Objectives[0]Weapon23 = CombatMGMk2
Objectives[0]Weapon24 = CombatMGMk2
Objectives[0]Weapon25 = CombatMGMk2
Objectives[0]Weapon26 = CombatMGMk2
Objectives[0]Weapon27 = CombatMGMk2
Objectives[0]Weapon28 = CombatMGMk2
Objectives[0]Weapon29 = CombatMGMk2
Objectives[0]Weapon30 = CombatMGMk2
Objectives[0]Weapon31 = CombatMGMk2
Objectives[0]Weapon32 = CombatMGMk2
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Objectives[0]Weapon34 = CombatMGMk2
Objectives[0]Weapon35 = CombatMGMk2
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Objectives[0]Weapon40 = CombatMGMk2
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Objectives[0]Weapon42 = CombatMGMk2
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Objectives[0]Weapon45 = CombatMGMk2
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Objectives[0]Weapon49 = CombatMGMk2
Objectives[0]Weapon50 = CombatMGMk2
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Objectives[0]Weapon53 = CombatMGMk2
Objectives[0]Weapon54 = CombatMGMk2
Objectives[0]Weapon55 = CombatMGMk2
Objectives[0]Weapon56 = CombatMGMk2
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = CombatMGMk2
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Objectives[0]Weapon60 = CombatMGMk2
Objectives[0]Weapon61 = CombatMGMk2
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Objectives[0]Weapon65 = CombatMGMk2
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Objectives[0]Weapon70 = CombatMGMk2
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Objectives[0]Weapon72 = CombatMGMk2
Objectives[0]Weapon73 = CombatMGMk2
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Objectives[0]Weapon75 = CombatMGMk2
Objectives[0]Weapon76 = CombatMGMk2
Objectives[0]Weapon77 = CombatMGMk2
Objectives[0]Weapon78 = CombatMGMk2
Objectives[0]Weapon79 = CombatMGMk2
Objectives[0]Weapon80 = CombatMGMk2
Objectives[0]Weapon81 = CombatMGMk2
Objectives[0]Weapon82 = CombatMGMk2
Objectives[0]Weapon83 = CombatMGMk2
Objectives[0]Weapon84 = CombatMGMk2
Objectives[0]Weapon85 = CombatMGMk2
Objectives[0]Weapon86 = CombatMGMk2
Objectives[0]Weapon87 = CombatMGMk2
Objectives[0]Weapon88 = CombatMGMk2
Objectives[0]Weapon89 = CombatMGMk2
Objectives[0]Weapon90 = CombatMGMk2
Objectives[0]Weapon91 = CombatMGMk2
Objectives[0]Weapon92 = CombatMGMk2
Objectives[0]Weapon93 = CombatMGMk2
Objectives[0]Weapon94 = CombatMGMk2
Objectives[0]Weapon95 = CombatMGMk2
Objectives[0]Weapon96 = CombatMGMk2
Objectives[0]Weapon97 = CombatMGMk2
Objectives[0]Weapon98 = CombatMGMk2
Objectives[0]Weapon99 = CombatMGMk2
Objectives[0]Weapon100 = CombatMGMk2
Objectives[0]Weapon101 = CombatMGMk2
Objectives[0]Weapon102 = CombatMGMk2
Objectives[0]Weapon103 = CombatMGMk2
Objectives[0]Weapon104 = CombatMGMk2
Objectives[0]Weapon105 = CombatMGMk2
Objectives[0]Weapon106 = CombatMGMk2
Objectives[0]Weapon107 = CombatMGMk2
Objectives[0]Weapon108 = CombatMGMk2
Objectives[0]Weapon109 = CombatMGMk2
Objectives[0]Weapon110 = CombatMGMk2
Objectives[0]Weapon111 = CombatMGMk2
Objectives[0]Weapon112 = CombatMGMk2
Objectives[0]Weapon113 = CombatMGMk2
Objectives[0]Weapon114 = CombatMGMk2
Objectives[0]Weapon115 = CombatMGMk2
Objectives[0]Weapon116 = CombatMGMk2
Objectives[0]Weapon117 = CombatMGMk2
Objectives[0]Weapon118 = CombatMGMk2
Objectives[0]Weapon119 = CombatMGMk2
Objectives[0]Weapon120 = CombatMGMk2
Objectives[0]Weapon121 = CombatMGMk2
Objectives[0]Weapon122 = CombatMGMk2
Objectives[0]Weapon123 = CombatMGMk2
Objectives[0]Weapon124 = CombatMGMk2
Objectives[0]Weapon125 = CombatMGMk2
Objectives[0]Weapon126 = CombatMGMk2
Objectives[0]Weapon127 = CombatMGMk2
Objectives[0]Weapon128 = CombatMGMk2
Objectives[0]Weapon129 = CombatMGMk2
Objectives[0]Weapon130 = CombatMGMk2
Objectives[0]Weapon131 = CombatMGMk2
Objectives[0]Weapon132 = CombatMGMk2
Objectives[0]Weapon133 = CombatMGMk2
Objectives[0]Weapon134 = CombatMGMk2
Objectives[0]Weapon135 = CombatMGMk2
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Objectives[0]Weapon137 = CombatMGMk2
Objectives[0]Weapon138 = CombatMGMk2
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Objectives[0]Weapon140 = CombatMGMk2
Objectives[0]Weapon141 = CombatMGMk2
Objectives[0]Weapon142 = CombatMGMk2
Objectives[0]Weapon143 = CombatMGMk2
Objectives[0]Weapon144 = CombatMGMk2
Objectives[0]Weapon145 = CombatMGMk2
Objectives[0]Weapon146 = CombatMGMk2
Objectives[0]Weapon147 = CombatMGMk2
Objectives[0]Weapon148 = CombatMGMk2
Objectives[0]Weapon149 = CombatMGMk2
Objectives[0]Weapon150 = CombatMGMk2
Objectives[0]Weapon151 = CombatMGMk2
Objectives[0]Weapon152 = CombatMGMk2
Objectives[0]Weapon153 = CombatMGMk2
Objectives[0]Weapon154 = CombatMGMk2
Objectives[0]Weapon155 = CombatMGMk2
Objectives[0]Weapon156 = CombatMGMk2
Objectives[0]Weapon157 = CombatMGMk2
Objectives[0]Weapon158 = CombatMGMk2
Objectives[0]Weapon159 = CombatMGMk2
Objectives[0]Weapon160 = CombatMGMk2
Objectives[0]Weapon161 = CombatMGMk2
Objectives[0]Weapon162 = CombatMGMk2
Objectives[0]Weapon163 = CombatMGMk2
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Objectives[0]Weapon165 = CombatMGMk2
Objectives[0]Weapon166 = CombatMGMk2
Objectives[0]Weapon167 = CombatMGMk2
Objectives[0]Weapon168 = CombatMGMk2
Objectives[0]Weapon169 = CombatMGMk2
Objectives[0]Weapon170 = CombatMGMk2
Objectives[0]Weapon171 = CombatMGMk2
Objectives[0]Weapon172 = CombatMGMk2
Objectives[0]Weapon173 = CombatMGMk2
Objectives[0]Weapon174 = CombatMGMk2
Objectives[0]Weapon175 = CombatMGMk2
Objectives[0]Weapon176 = CombatMGMk2
Objectives[0]Weapon177 = CombatMGMk2
Objectives[0]Weapon178 = CombatMGMk2
Objectives[0]Weapon179 = CombatMGMk2
Objectives[0]Weapon180 = CombatMGMk2
Objectives[0]Weapon181 = CombatMGMk2
Objectives[0]Weapon182 = CombatMGMk2
Objectives[0]Weapon183 = CombatMGMk2
Objectives[0]Weapon184 = CombatMGMk2
Objectives[0]Weapon185 = CombatMGMk2
Objectives[0]Weapon186 = CombatMGMk2
Objectives[0]Weapon187 = CombatMGMk2
Objectives[0]Weapon188 = CombatMGMk2
Objectives[0]Weapon189 = CombatMGMk2
Objectives[0]Weapon190 = CombatMGMk2
Objectives[0]Weapon191 = CombatMGMk2
Objectives[0]Weapon192 = CombatMGMk2
Objectives[0]Weapon193 = CombatMGMk2
Objectives[0]Weapon194 = CombatMGMk2
Objectives[0]Weapon195 = CombatMGMk2
Objectives[0]Weapon196 = CombatMGMk2
Objectives[0]Weapon197 = CombatMGMk2
Objectives[0]Weapon198 = CombatMGMk2
Objectives[0]Weapon199 = CombatMGMk2
Objectives[0]Weapon200 = CombatMGMk2
Objectives[0]Weapon201 = CombatMGMk2
Objectives[0]Weapon202 = CombatMGMk2
Objectives[0]Weapon203 = CombatMGMk2
Objectives[0]Weapon204 = CombatMGMk2
Objectives[0]Weapon205 = CombatMGMk2
Objectives[0]Weapon206 = CombatMGMk2
Objectives[0]Weapon207 = CombatMGMk2
Objectives[0]Weapon208 = CombatMGMk2
Objectives[0]Weapon209 = CombatMGMk2
Objectives[0]Weapon210 = CombatMGMk2
Objectives[0]Weapon211 = CombatMGMk2
Objectives[0]Weapon212 = CombatMGMk2
Objectives[0]Weapon213 = CombatMGMk2
Objectives[0]Weapon214 = CombatMGMk2
Objectives[0]Weapon215 = CombatMGMk2
Objectives[0]Weapon216 = CombatMGMk2
Objectives[0]Weapon217 = CombatMGMk2
Objectives[0]Weapon218 = CombatMGMk2
Objectives[0]Weapon219 = CombatMGMk2
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = CombatMGMk2
Objectives[0]Weapon222 = CombatMGMk2
Objectives[0]Weapon223 = CombatMGMk2
Objectives[0]Weapon224 = CombatMGMk2
Objectives[0]Weapon225 = CombatMGMk2
Objectives[0]Weapon226 = CombatMGMk2
Objectives[0]Weapon227 = CombatMGMk2
Objectives[0]Weapon228 = CombatMGMk2
Objectives[0]Weapon229 = CombatMGMk2
Objectives[0]Weapon230 = CombatMGMk2
Objectives[0]Weapon231 = CombatMGMk2
Objectives[0]Weapon232 = CombatMGMk2
Objectives[0]Weapon233 = CombatMGMk2
Objectives[0]Weapon234 = CombatMGMk2
Objectives[0]Weapon235 = CombatMGMk2
Objectives[0]Weapon236 = CombatMGMk2
Objectives[0]Weapon237 = CombatMGMk2
Objectives[0]Weapon238 = CombatMGMk2
Objectives[0]Weapon239 = CombatMGMk2
Objectives[0]Weapon240 = CombatMGMk2
Objectives[0]Weapon241 = CombatMGMk2
Objectives[0]Weapon242 = CombatMGMk2
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Objectives[0]Weapon245 = CombatMGMk2
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Objectives[0]Weapon250 = CombatMGMk2
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Objectives[0]Weapon256 = CombatMGMk2
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Objectives[0]Weapon268 = CombatMGMk2
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Objectives[0]Weapon291 = CombatMGMk2
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Objectives[0]Weapon298 = CombatMGMk2
Objectives[0]Weapon299 = CombatMGMk2
Objectives[0]Weapon300 = CombatMGMk2
Objectives[0]Weapon301 = CombatMGMk2
Objectives[0]Weapon302 = CombatMGMk2
Objectives[0]Weapon303 = CombatMGMk2
Objectives[0]Weapon304 = CombatMGMk2
Objectives[0]Weapon305 = CombatMGMk2
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Objectives[0]Weapon357 = RPG
Objectives[0]Weapon358 = FlareGun
Objectives[0]mission_ActorsCount = 47
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
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Objectives[0]mission_Actors[0]positionY = 5550.018
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Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
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Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
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Objectives[0]mission_Actors[0]Hearing_Range = 30
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Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
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Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
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Objectives[0]mission_Actors[1]positionY = 5587.647
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Objectives[0]mission_Actors[1]Relationship_Group = Friend
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Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 2
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Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
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Objectives[0]mission_Actors[2]positionY = 5585.965
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Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
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Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 497.093
Objectives[0]mission_Actors[3]positionY = 5589.365
Objectives[0]mission_Actors[3]positionZ = 794.6923
Objectives[0]mission_Actors[3]Heading = 166.0951
Objectives[0]mission_Actors[3]String_Name = a_f_m_soucentmc_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 477.668
Objectives[0]mission_Actors[4]positionY = 5540.178
Objectives[0]mission_Actors[4]positionZ = 785.4818
Objectives[0]mission_Actors[4]Heading = 9.251317
Objectives[0]mission_Actors[4]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 0
Objectives[0]mission_Actors[4]Hearing_Range = 0
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 441.8668
Objectives[0]mission_Actors[5]positionY = 5561.578
Objectives[0]mission_Actors[5]positionZ = 781.1891
Objectives[0]mission_Actors[5]Heading = 42.11866
Objectives[0]mission_Actors[5]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 2.5
Objectives[0]mission_Actors[5]Hearing_Range = 2.5
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 442.374
Objectives[0]mission_Actors[6]positionY = 5562.79
Objectives[0]mission_Actors[6]positionZ = 781.1891
Objectives[0]mission_Actors[6]Heading = 162.7576
Objectives[0]mission_Actors[6]String_Name = a_f_m_soucent_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 2.5
Objectives[0]mission_Actors[6]Hearing_Range = 2.5
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 462.9244
Objectives[0]mission_Actors[7]positionY = 5551.729
Objectives[0]mission_Actors[7]positionZ = 783.6941
Objectives[0]mission_Actors[7]Heading = 184.251
Objectives[0]mission_Actors[7]String_Name = mp_f_boatstaff_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 0
Objectives[0]mission_Actors[7]Hearing_Range = 0
Objectives[0]mission_Actors[7]CombatMovement = Stationary
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[7]Task_List[0]PositionX = 443.0724
Objectives[0]mission_Actors[7]Task_List[0]PositionY = 5581.319
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[7]Task_List[0]time = 1000
Objectives[0]mission_Actors[7]Task_List[0]animName = gesture_pleased
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 462.9471
Objectives[0]mission_Actors[8]positionY = 5550.612
Objectives[0]mission_Actors[8]positionZ = 784.0748
Objectives[0]mission_Actors[8]Heading = 354.2512
Objectives[0]mission_Actors[8]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 0
Objectives[0]mission_Actors[8]Hearing_Range = 0
Objectives[0]mission_Actors[8]CombatMovement = Stationary
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[8]Task_List[0]PositionX = 443.212
Objectives[0]mission_Actors[8]Task_List[0]PositionY = 5579.991
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[8]Task_List[0]time = 20
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2739.138
Objectives[0]mission_Actors[9]positionY = 3416.529
Objectives[0]mission_Actors[9]positionZ = 56.68052
Objectives[0]mission_Actors[9]Heading = 245.0424
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2741.229
Objectives[0]mission_Actors[10]positionY = 3417.146
Objectives[0]mission_Actors[10]positionZ = 56.57304
Objectives[0]mission_Actors[10]Heading = 164.9969
Objectives[0]mission_Actors[10]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 100
Objectives[0]mission_Actors[10]Hearing_Range = 100
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Revolver
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 99
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Task_List_Count = 11
Objectives[0]mission_Actors[10]Task_Repeat = False
Objectives[0]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[10]Task_List[0]PositionX = 2740.619
Objectives[0]mission_Actors[10]Task_List[0]PositionY = 3415.662
Objectives[0]mission_Actors[10]Task_List[0]PositionZ = 56.09998
Objectives[0]mission_Actors[10]Task_List[0]Speed = 1
Objectives[0]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[10]Task_List[1]Type = Drive
Objectives[0]mission_Actors[10]Task_List[1]PositionX = 2769.64
Objectives[0]mission_Actors[10]Task_List[1]PositionY = 3397.527
Objectives[0]mission_Actors[10]Task_List[1]PositionZ = 55.47852
Objectives[0]mission_Actors[10]Task_List[1]Speed = 40
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[1]Reverse = False
Objectives[0]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[2]Type = Drive
Objectives[0]mission_Actors[10]Task_List[2]PositionX = 2711.879
Objectives[0]mission_Actors[10]Task_List[2]PositionY = 3258.654
Objectives[0]mission_Actors[10]Task_List[2]PositionZ = 54.67413
Objectives[0]mission_Actors[10]Task_List[2]Speed = 60
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[2]Reverse = False
Objectives[0]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[3]Type = Drive
Objectives[0]mission_Actors[10]Task_List[3]PositionX = 2524.73
Objectives[0]mission_Actors[10]Task_List[3]PositionY = 3024.483
Objectives[0]mission_Actors[10]Task_List[3]PositionZ = 41.93646
Objectives[0]mission_Actors[10]Task_List[3]Speed = 60
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[3]Reverse = False
Objectives[0]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[4]Type = Drive
Objectives[0]mission_Actors[10]Task_List[4]PositionX = 2039.735
Objectives[0]mission_Actors[10]Task_List[4]PositionY = 2615.285
Objectives[0]mission_Actors[10]Task_List[4]PositionZ = 53.10979
Objectives[0]mission_Actors[10]Task_List[4]Speed = 60
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[4]Reverse = False
Objectives[0]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[5]Type = Drive
Objectives[0]mission_Actors[10]Task_List[5]PositionX = 1814.199
Objectives[0]mission_Actors[10]Task_List[5]PositionY = 2092.09
Objectives[0]mission_Actors[10]Task_List[5]PositionZ = 54.76431
Objectives[0]mission_Actors[10]Task_List[5]Speed = 60
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[5]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[5]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[5]Reverse = False
Objectives[0]mission_Actors[10]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[6]Type = Drive
Objectives[0]mission_Actors[10]Task_List[6]PositionX = 2158.118
Objectives[0]mission_Actors[10]Task_List[6]PositionY = 1284.729
Objectives[0]mission_Actors[10]Task_List[6]PositionZ = 75.2171
Objectives[0]mission_Actors[10]Task_List[6]Speed = 60
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[6]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[6]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[6]Reverse = False
Objectives[0]mission_Actors[10]Task_List[6]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[7]Type = Drive
Objectives[0]mission_Actors[10]Task_List[7]PositionX = 2254.049
Objectives[0]mission_Actors[10]Task_List[7]PositionY = 1149.47
Objectives[0]mission_Actors[10]Task_List[7]PositionZ = 69.21973
Objectives[0]mission_Actors[10]Task_List[7]Speed = 60
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[7]Reverse = False
Objectives[0]mission_Actors[10]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[8]Type = Drive
Objectives[0]mission_Actors[10]Task_List[8]PositionX = 2415.768
Objectives[0]mission_Actors[10]Task_List[8]PositionY = 1223.242
Objectives[0]mission_Actors[10]Task_List[8]PositionZ = 56.91428
Objectives[0]mission_Actors[10]Task_List[8]Speed = 60
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[8]Reverse = False
Objectives[0]mission_Actors[10]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[9]Type = Drive
Objectives[0]mission_Actors[10]Task_List[9]PositionX = 2560.857
Objectives[0]mission_Actors[10]Task_List[9]PositionY = 1639.743
Objectives[0]mission_Actors[10]Task_List[9]PositionZ = 28.48773
Objectives[0]mission_Actors[10]Task_List[9]Speed = 60
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[9]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[9]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[9]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[9]Reverse = False
Objectives[0]mission_Actors[10]Task_List[9]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[9]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[10]Type = Drive
Objectives[0]mission_Actors[10]Task_List[10]PositionX = 2651.08
Objectives[0]mission_Actors[10]Task_List[10]PositionY = 1641.867
Objectives[0]mission_Actors[10]Task_List[10]PositionZ = 24.37312
Objectives[0]mission_Actors[10]Task_List[10]Speed = 5
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[10]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[10]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[10]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[10]Reverse = False
Objectives[0]mission_Actors[10]Task_List[10]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[10]AvoidHighWays = False
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 5.992209
Objectives[0]mission_Actors[11]positionY = 6527.136
Objectives[0]mission_Actors[11]positionZ = 31.48168
Objectives[0]mission_Actors[11]Heading = 355.1651
Objectives[0]mission_Actors[11]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = GrenadeLauncher
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 20.96817
Objectives[0]mission_Actors[12]positionY = 6509.133
Objectives[0]mission_Actors[12]positionZ = 31.49216
Objectives[0]mission_Actors[12]Heading = 145
Objectives[0]mission_Actors[12]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MiniSMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 19.60672
Objectives[0]mission_Actors[13]positionY = 6507.829
Objectives[0]mission_Actors[13]positionZ = 31.49216
Objectives[0]mission_Actors[13]Heading = 295
Objectives[0]mission_Actors[13]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MiniSMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 2618.534
Objectives[0]mission_Actors[14]positionY = 1635.937
Objectives[0]mission_Actors[14]positionZ = 27.44188
Objectives[0]mission_Actors[14]Heading = 39.99968
Objectives[0]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = MiniSMG
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 2617.268
Objectives[0]mission_Actors[15]positionY = 1648.028
Objectives[0]mission_Actors[15]positionZ = 27.48881
Objectives[0]mission_Actors[15]Heading = 144.9997
Objectives[0]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MiniSMG
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 2605.01
Objectives[0]mission_Actors[16]positionY = 1648.13
Objectives[0]mission_Actors[16]positionZ = 27.86369
Objectives[0]mission_Actors[16]Heading = 144.9997
Objectives[0]mission_Actors[16]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MiniSMG
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 2605.851
Objectives[0]mission_Actors[17]positionY = 1636.118
Objectives[0]mission_Actors[17]positionZ = 27.83255
Objectives[0]mission_Actors[17]Heading = 19.99941
Objectives[0]mission_Actors[17]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MiniSMG
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = -1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 2421.906
Objectives[0]mission_Actors[18]positionY = 3152.208
Objectives[0]mission_Actors[18]positionZ = 47.88754
Objectives[0]mission_Actors[18]Heading = 173.9321
Objectives[0]mission_Actors[18]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = FlareGun
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 1
Objectives[0]mission_Actors[18]Task_Repeat = False
Objectives[0]mission_Actors[18]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 2573.434
Objectives[0]mission_Actors[18]Task_List[0]PositionY = 3048.854
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = 43.96963
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = 0
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 2421.906
Objectives[0]mission_Actors[19]positionY = 3152.208
Objectives[0]mission_Actors[19]positionZ = 47.88754
Objectives[0]mission_Actors[19]Heading = 173.9321
Objectives[0]mission_Actors[19]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = FlareGun
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 1510.724
Objectives[0]mission_Actors[20]positionY = 1710.796
Objectives[0]mission_Actors[20]positionZ = 110.3164
Objectives[0]mission_Actors[20]Heading = 254.9999
Objectives[0]mission_Actors[20]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = True
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 1511.177
Objectives[0]mission_Actors[21]positionY = 1701.869
Objectives[0]mission_Actors[21]positionZ = 110.6384
Objectives[0]mission_Actors[21]Heading = 289.9999
Objectives[0]mission_Actors[21]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Unarmed
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 1520.681
Objectives[0]mission_Actors[22]positionY = 1723.747
Objectives[0]mission_Actors[22]positionZ = 110.0115
Objectives[0]mission_Actors[22]Heading = 289.9999
Objectives[0]mission_Actors[22]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = Unarmed
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1516.556
Objectives[0]mission_Actors[23]positionY = 1731.645
Objectives[0]mission_Actors[23]positionZ = 109.9819
Objectives[0]mission_Actors[23]Heading = 80.00005
Objectives[0]mission_Actors[23]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = True
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Unarmed
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 14.88754
Objectives[0]mission_Actors[24]positionY = 6519.068
Objectives[0]mission_Actors[24]positionZ = 31.50744
Objectives[0]mission_Actors[24]Heading = 229.9999
Objectives[0]mission_Actors[24]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 500
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = RPG
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 16.14818
Objectives[0]mission_Actors[25]positionY = 6493.163
Objectives[0]mission_Actors[25]positionZ = 31.30151
Objectives[0]mission_Actors[25]Heading = 0
Objectives[0]mission_Actors[25]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 500
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = AdvancedRifle
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 9.24891
Objectives[0]mission_Actors[26]positionY = 6502.315
Objectives[0]mission_Actors[26]positionZ = 31.5259
Objectives[0]mission_Actors[26]Heading = 315
Objectives[0]mission_Actors[26]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = AdvancedRifle
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 32.74556
Objectives[0]mission_Actors[27]positionY = 6510.266
Objectives[0]mission_Actors[27]positionZ = 31.36186
Objectives[0]mission_Actors[27]Heading = 120
Objectives[0]mission_Actors[27]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[27]Relationship_Group = Enemy1
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = AdvancedRifle
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 8.523933
Objectives[0]mission_Actors[28]positionY = 6525.378
Objectives[0]mission_Actors[28]positionZ = 31.4426
Objectives[0]mission_Actors[28]Heading = 340
Objectives[0]mission_Actors[28]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[28]Relationship_Group = Enemy1
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = AdvancedRifle
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 3002.907
Objectives[0]mission_Actors[29]positionY = 2779.646
Objectives[0]mission_Actors[29]positionZ = 43.36133
Objectives[0]mission_Actors[29]Heading = 108.5709
Objectives[0]mission_Actors[29]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[29]Relationship_Group = Neutral
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 100
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = 966099553
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 3
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 2988.14
Objectives[0]mission_Actors[30]positionY = 2707.202
Objectives[0]mission_Actors[30]positionZ = 64.8801
Objectives[0]mission_Actors[30]Heading = 326.923
Objectives[0]mission_Actors[30]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[30]Relationship_Group = Neutral
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 100
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = 966099553
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 3
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = WORLD_HUMAN_CONST_DRILL
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 2677.986
Objectives[0]mission_Actors[31]positionY = 3281.658
Objectives[0]mission_Actors[31]positionZ = 55.24115
Objectives[0]mission_Actors[31]Heading = 335
Objectives[0]mission_Actors[31]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[31]Relationship_Group = Neutral
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = True
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = Unarmed
Objectives[0]mission_Actors[31]Variation = Default
Objectives[0]mission_Actors[31]Task = 2
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = NONE
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 2679.04
Objectives[0]mission_Actors[32]positionY = 3283.841
Objectives[0]mission_Actors[32]positionZ = 55.24116
Objectives[0]mission_Actors[32]Heading = 165.0004
Objectives[0]mission_Actors[32]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[32]Relationship_Group = Neutral
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 30
Objectives[0]mission_Actors[32]Hearing_Range = 30
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = Unarmed
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 2
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = NONE
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 2682.31
Objectives[0]mission_Actors[33]positionY = 3286.663
Objectives[0]mission_Actors[33]positionZ = 55.24115
Objectives[0]mission_Actors[33]Heading = 300.4569
Objectives[0]mission_Actors[33]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[33]Relationship_Group = Neutral
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 30
Objectives[0]mission_Actors[33]Hearing_Range = 30
Objectives[0]mission_Actors[33]CombatMovement = Offensive
Objectives[0]mission_Actors[33]weapon = 966099553
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 3
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 0
Objectives[0]mission_Actors[34]positionX = 2682.805
Objectives[0]mission_Actors[34]positionY = 3286.607
Objectives[0]mission_Actors[34]positionZ = 55.24115
Objectives[0]mission_Actors[34]Heading = 305.5945
Objectives[0]mission_Actors[34]String_Name = A_M_Y_MexThug_01
Objectives[0]mission_Actors[34]Relationship_Group = Neutral
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 30
Objectives[0]mission_Actors[34]Hearing_Range = 30
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = 966099553
Objectives[0]mission_Actors[34]Variation = Random
Objectives[0]mission_Actors[34]Task = 3
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 0
Objectives[0]mission_Actors[35]positionX = 2320.83
Objectives[0]mission_Actors[35]positionY = 2533.058
Objectives[0]mission_Actors[35]positionZ = 46.57954
Objectives[0]mission_Actors[35]Heading = 332.2519
Objectives[0]mission_Actors[35]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[35]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = False
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 30
Objectives[0]mission_Actors[35]Hearing_Range = 30
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = GrenadeLauncher
Objectives[0]mission_Actors[35]Variation = Random
Objectives[0]mission_Actors[35]Task = 0
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = NONE
Objectives[0]mission_Actors[36]Survive_Number = 0
Objectives[0]mission_Actors[36]Failed_Text = 
Objectives[0]mission_Actors[36]Remove_After = 0
Objectives[0]mission_Actors[36]positionX = 2360.513
Objectives[0]mission_Actors[36]positionY = 2579.245
Objectives[0]mission_Actors[36]positionZ = 46.66767
Objectives[0]mission_Actors[36]Heading = 147.2519
Objectives[0]mission_Actors[36]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[36]Relationship_Group = Enemy1
Objectives[0]mission_Actors[36]AddBlip = False
Objectives[0]mission_Actors[36]ShowCone = False
Objectives[0]mission_Actors[36]Invincible = False
Objectives[0]mission_Actors[36]SetHealth = 100
Objectives[0]mission_Actors[36]DieFromHeadShot = True
Objectives[0]mission_Actors[36]CanExitVehicle = True
Objectives[0]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[36]AlwaysFight = True
Objectives[0]mission_Actors[36]Seeing_Range = 30
Objectives[0]mission_Actors[36]Hearing_Range = 30
Objectives[0]mission_Actors[36]CombatMovement = Offensive
Objectives[0]mission_Actors[36]weapon = RPG
Objectives[0]mission_Actors[36]Variation = Default
Objectives[0]mission_Actors[36]Task = 0
Objectives[0]mission_Actors[36]Task_Guard_Range = 5
Objectives[0]mission_Actors[36]Task_Stay_In_Range = True
Objectives[0]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[36]Task_Scenario = NONE
Objectives[0]mission_Actors[37]Survive_Number = 0
Objectives[0]mission_Actors[37]Failed_Text = 
Objectives[0]mission_Actors[37]Remove_After = 0
Objectives[0]mission_Actors[37]positionX = 2379.801
Objectives[0]mission_Actors[37]positionY = 2566.381
Objectives[0]mission_Actors[37]positionZ = 46.63665
Objectives[0]mission_Actors[37]Heading = 337.2519
Objectives[0]mission_Actors[37]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[37]Relationship_Group = Enemy1
Objectives[0]mission_Actors[37]AddBlip = False
Objectives[0]mission_Actors[37]ShowCone = False
Objectives[0]mission_Actors[37]Invincible = False
Objectives[0]mission_Actors[37]SetHealth = 100
Objectives[0]mission_Actors[37]DieFromHeadShot = True
Objectives[0]mission_Actors[37]CanExitVehicle = True
Objectives[0]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[37]AlwaysFight = True
Objectives[0]mission_Actors[37]Seeing_Range = 30
Objectives[0]mission_Actors[37]Hearing_Range = 30
Objectives[0]mission_Actors[37]CombatMovement = Offensive
Objectives[0]mission_Actors[37]weapon = RPG
Objectives[0]mission_Actors[37]Variation = Default
Objectives[0]mission_Actors[37]Task = 0
Objectives[0]mission_Actors[37]Task_Guard_Range = 5
Objectives[0]mission_Actors[37]Task_Stay_In_Range = True
Objectives[0]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[37]Task_Scenario = NONE
Objectives[0]mission_Actors[38]Survive_Number = 0
Objectives[0]mission_Actors[38]Failed_Text = 
Objectives[0]mission_Actors[38]Remove_After = 0
Objectives[0]mission_Actors[38]positionX = 2352.039
Objectives[0]mission_Actors[38]positionY = 2543.641
Objectives[0]mission_Actors[38]positionZ = 50.97044
Objectives[0]mission_Actors[38]Heading = 87.25179
Objectives[0]mission_Actors[38]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[38]Relationship_Group = Enemy1
Objectives[0]mission_Actors[38]AddBlip = False
Objectives[0]mission_Actors[38]ShowCone = False
Objectives[0]mission_Actors[38]Invincible = False
Objectives[0]mission_Actors[38]SetHealth = 100
Objectives[0]mission_Actors[38]DieFromHeadShot = True
Objectives[0]mission_Actors[38]CanExitVehicle = True
Objectives[0]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[38]AlwaysFight = True
Objectives[0]mission_Actors[38]Seeing_Range = 30
Objectives[0]mission_Actors[38]Hearing_Range = 30
Objectives[0]mission_Actors[38]CombatMovement = Offensive
Objectives[0]mission_Actors[38]weapon = Minigun
Objectives[0]mission_Actors[38]Variation = Random
Objectives[0]mission_Actors[38]Task = 0
Objectives[0]mission_Actors[38]Task_Guard_Range = 5
Objectives[0]mission_Actors[38]Task_Stay_In_Range = True
Objectives[0]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[38]Task_Scenario = NONE
Objectives[0]mission_Actors[39]Survive_Number = 0
Objectives[0]mission_Actors[39]Failed_Text = 
Objectives[0]mission_Actors[39]Remove_After = 0
Objectives[0]mission_Actors[39]positionX = 2361.461
Objectives[0]mission_Actors[39]positionY = 2545.437
Objectives[0]mission_Actors[39]positionZ = 50.97044
Objectives[0]mission_Actors[39]Heading = 282.2518
Objectives[0]mission_Actors[39]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[39]Relationship_Group = Enemy1
Objectives[0]mission_Actors[39]AddBlip = False
Objectives[0]mission_Actors[39]ShowCone = False
Objectives[0]mission_Actors[39]Invincible = False
Objectives[0]mission_Actors[39]SetHealth = 100
Objectives[0]mission_Actors[39]DieFromHeadShot = True
Objectives[0]mission_Actors[39]CanExitVehicle = True
Objectives[0]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[39]AlwaysFight = True
Objectives[0]mission_Actors[39]Seeing_Range = 30
Objectives[0]mission_Actors[39]Hearing_Range = 30
Objectives[0]mission_Actors[39]CombatMovement = Offensive
Objectives[0]mission_Actors[39]weapon = Minigun
Objectives[0]mission_Actors[39]Variation = Random
Objectives[0]mission_Actors[39]Task = 0
Objectives[0]mission_Actors[39]Task_Guard_Range = 5
Objectives[0]mission_Actors[39]Task_Stay_In_Range = True
Objectives[0]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[39]Task_Scenario = NONE
Objectives[0]mission_Actors[40]Survive_Number = 0
Objectives[0]mission_Actors[40]Failed_Text = 
Objectives[0]mission_Actors[40]Remove_After = 0
Objectives[0]mission_Actors[40]positionX = 2358.38
Objectives[0]mission_Actors[40]positionY = 2540.606
Objectives[0]mission_Actors[40]positionZ = 47.69606
Objectives[0]mission_Actors[40]Heading = 282.2518
Objectives[0]mission_Actors[40]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[40]Relationship_Group = Enemy1
Objectives[0]mission_Actors[40]AddBlip = False
Objectives[0]mission_Actors[40]ShowCone = False
Objectives[0]mission_Actors[40]Invincible = False
Objectives[0]mission_Actors[40]SetHealth = 100
Objectives[0]mission_Actors[40]DieFromHeadShot = True
Objectives[0]mission_Actors[40]CanExitVehicle = True
Objectives[0]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[40]AlwaysFight = True
Objectives[0]mission_Actors[40]Seeing_Range = 30
Objectives[0]mission_Actors[40]Hearing_Range = 30
Objectives[0]mission_Actors[40]CombatMovement = Offensive
Objectives[0]mission_Actors[40]weapon = Minigun
Objectives[0]mission_Actors[40]Variation = Random
Objectives[0]mission_Actors[40]Task = 0
Objectives[0]mission_Actors[40]Task_Guard_Range = 5
Objectives[0]mission_Actors[40]Task_Stay_In_Range = True
Objectives[0]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[40]Task_Scenario = NONE
Objectives[0]mission_Actors[41]Survive_Number = 0
Objectives[0]mission_Actors[41]Failed_Text = 
Objectives[0]mission_Actors[41]Remove_After = 0
Objectives[0]mission_Actors[41]positionX = 2396.011
Objectives[0]mission_Actors[41]positionY = 2506.277
Objectives[0]mission_Actors[41]positionZ = 51.20613
Objectives[0]mission_Actors[41]Heading = 27.25184
Objectives[0]mission_Actors[41]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[41]Relationship_Group = Enemy1
Objectives[0]mission_Actors[41]AddBlip = False
Objectives[0]mission_Actors[41]ShowCone = False
Objectives[0]mission_Actors[41]Invincible = False
Objectives[0]mission_Actors[41]SetHealth = 100
Objectives[0]mission_Actors[41]DieFromHeadShot = True
Objectives[0]mission_Actors[41]CanExitVehicle = True
Objectives[0]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[41]AlwaysFight = True
Objectives[0]mission_Actors[41]Seeing_Range = 30
Objectives[0]mission_Actors[41]Hearing_Range = 30
Objectives[0]mission_Actors[41]CombatMovement = Offensive
Objectives[0]mission_Actors[41]weapon = Minigun
Objectives[0]mission_Actors[41]Variation = Random
Objectives[0]mission_Actors[41]Task = 0
Objectives[0]mission_Actors[41]Task_Guard_Range = 5
Objectives[0]mission_Actors[41]Task_Stay_In_Range = True
Objectives[0]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[41]Task_Scenario = NONE
Objectives[0]mission_Actors[42]Survive_Number = 0
Objectives[0]mission_Actors[42]Failed_Text = 
Objectives[0]mission_Actors[42]Remove_After = 0
Objectives[0]mission_Actors[42]positionX = 2405.008
Objectives[0]mission_Actors[42]positionY = 2548.294
Objectives[0]mission_Actors[42]positionZ = 50.06631
Objectives[0]mission_Actors[42]Heading = 27.25184
Objectives[0]mission_Actors[42]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[42]Relationship_Group = Enemy1
Objectives[0]mission_Actors[42]AddBlip = False
Objectives[0]mission_Actors[42]ShowCone = False
Objectives[0]mission_Actors[42]Invincible = False
Objectives[0]mission_Actors[42]SetHealth = 100
Objectives[0]mission_Actors[42]DieFromHeadShot = True
Objectives[0]mission_Actors[42]CanExitVehicle = True
Objectives[0]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[42]AlwaysFight = True
Objectives[0]mission_Actors[42]Seeing_Range = 30
Objectives[0]mission_Actors[42]Hearing_Range = 30
Objectives[0]mission_Actors[42]CombatMovement = Offensive
Objectives[0]mission_Actors[42]weapon = Minigun
Objectives[0]mission_Actors[42]Variation = Random
Objectives[0]mission_Actors[42]Task = 0
Objectives[0]mission_Actors[42]Task_Guard_Range = 5
Objectives[0]mission_Actors[42]Task_Stay_In_Range = True
Objectives[0]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[42]Task_Scenario = NONE
Objectives[0]mission_Actors[43]Survive_Number = 0
Objectives[0]mission_Actors[43]Failed_Text = 
Objectives[0]mission_Actors[43]Remove_After = 0
Objectives[0]mission_Actors[43]positionX = 1299.575
Objectives[0]mission_Actors[43]positionY = 4216.635
Objectives[0]mission_Actors[43]positionZ = 33.90867
Objectives[0]mission_Actors[43]Heading = 37.32162
Objectives[0]mission_Actors[43]String_Name = u_f_y_mistress
Objectives[0]mission_Actors[43]Relationship_Group = Companion
Objectives[0]mission_Actors[43]AddBlip = False
Objectives[0]mission_Actors[43]ShowCone = False
Objectives[0]mission_Actors[43]Invincible = True
Objectives[0]mission_Actors[43]SetHealth = 100
Objectives[0]mission_Actors[43]DieFromHeadShot = True
Objectives[0]mission_Actors[43]CanExitVehicle = True
Objectives[0]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[43]AlwaysFight = True
Objectives[0]mission_Actors[43]Seeing_Range = 30
Objectives[0]mission_Actors[43]Hearing_Range = 30
Objectives[0]mission_Actors[43]CombatMovement = Offensive
Objectives[0]mission_Actors[43]weapon = FlareGun
Objectives[0]mission_Actors[43]Variation = Random
Objectives[0]mission_Actors[43]Task = 0
Objectives[0]mission_Actors[43]Task_Guard_Range = 5
Objectives[0]mission_Actors[43]Task_Stay_In_Range = True
Objectives[0]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[43]Task_Scenario = NONE
Objectives[0]mission_Actors[44]Survive_Number = 0
Objectives[0]mission_Actors[44]Failed_Text = 
Objectives[0]mission_Actors[44]Remove_After = 0
Objectives[0]mission_Actors[44]positionX = 1298.33
Objectives[0]mission_Actors[44]positionY = 4216.922
Objectives[0]mission_Actors[44]positionZ = 33.90867
Objectives[0]mission_Actors[44]Heading = 282.4316
Objectives[0]mission_Actors[44]String_Name = a_f_y_tourist_02
Objectives[0]mission_Actors[44]Relationship_Group = Friend
Objectives[0]mission_Actors[44]AddBlip = False
Objectives[0]mission_Actors[44]ShowCone = False
Objectives[0]mission_Actors[44]Invincible = True
Objectives[0]mission_Actors[44]SetHealth = 100
Objectives[0]mission_Actors[44]DieFromHeadShot = True
Objectives[0]mission_Actors[44]CanExitVehicle = True
Objectives[0]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[44]AlwaysFight = True
Objectives[0]mission_Actors[44]Seeing_Range = 30
Objectives[0]mission_Actors[44]Hearing_Range = 30
Objectives[0]mission_Actors[44]CombatMovement = Offensive
Objectives[0]mission_Actors[44]weapon = Snowball
Objectives[0]mission_Actors[44]Variation = Default
Objectives[0]mission_Actors[44]Task = 2
Objectives[0]mission_Actors[44]Task_Guard_Range = 5
Objectives[0]mission_Actors[44]Task_Stay_In_Range = True
Objectives[0]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[44]Task_Scenario = NONE
Objectives[0]mission_Actors[45]Survive_Number = 0
Objectives[0]mission_Actors[45]Failed_Text = 
Objectives[0]mission_Actors[45]Remove_After = 0
Objectives[0]mission_Actors[45]positionX = 2220.136
Objectives[0]mission_Actors[45]positionY = 5615.353
Objectives[0]mission_Actors[45]positionZ = 54.72766
Objectives[0]mission_Actors[45]Heading = 155
Objectives[0]mission_Actors[45]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[45]Relationship_Group = Friend
Objectives[0]mission_Actors[45]AddBlip = False
Objectives[0]mission_Actors[45]ShowCone = False
Objectives[0]mission_Actors[45]Invincible = True
Objectives[0]mission_Actors[45]SetHealth = 100
Objectives[0]mission_Actors[45]DieFromHeadShot = True
Objectives[0]mission_Actors[45]CanExitVehicle = True
Objectives[0]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[45]AlwaysFight = True
Objectives[0]mission_Actors[45]Seeing_Range = 30
Objectives[0]mission_Actors[45]Hearing_Range = 30
Objectives[0]mission_Actors[45]CombatMovement = Offensive
Objectives[0]mission_Actors[45]weapon = 966099553
Objectives[0]mission_Actors[45]Variation = Default
Objectives[0]mission_Actors[45]Task = 3
Objectives[0]mission_Actors[45]Task_Guard_Range = 5
Objectives[0]mission_Actors[45]Task_Stay_In_Range = True
Objectives[0]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[45]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[46]Survive_Number = 0
Objectives[0]mission_Actors[46]Failed_Text = 
Objectives[0]mission_Actors[46]Remove_After = 0
Objectives[0]mission_Actors[46]positionX = 1747.705
Objectives[0]mission_Actors[46]positionY = 3276.64
Objectives[0]mission_Actors[46]positionZ = 41.10808
Objectives[0]mission_Actors[46]Heading = 217.2518
Objectives[0]mission_Actors[46]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[46]Relationship_Group = Friend
Objectives[0]mission_Actors[46]AddBlip = False
Objectives[0]mission_Actors[46]ShowCone = False
Objectives[0]mission_Actors[46]Invincible = True
Objectives[0]mission_Actors[46]SetHealth = 100
Objectives[0]mission_Actors[46]DieFromHeadShot = True
Objectives[0]mission_Actors[46]CanExitVehicle = True
Objectives[0]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[46]AlwaysFight = True
Objectives[0]mission_Actors[46]Seeing_Range = 30
Objectives[0]mission_Actors[46]Hearing_Range = 30
Objectives[0]mission_Actors[46]CombatMovement = Offensive
Objectives[0]mission_Actors[46]weapon = Unarmed
Objectives[0]mission_Actors[46]Variation = Default
Objectives[0]mission_Actors[46]Task = 99
Objectives[0]mission_Actors[46]Task_Guard_Range = 5
Objectives[0]mission_Actors[46]Task_Stay_In_Range = True
Objectives[0]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[46]Task_Scenario = NONE
Objectives[0]mission_Actors[46]Task_List_Count = 17
Objectives[0]mission_Actors[46]Task_Repeat = False
Objectives[0]mission_Actors[46]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[0]DestinationX = 1744.149
Objectives[0]mission_Actors[46]Task_List[0]DestinationY = 3280.826
Objectives[0]mission_Actors[46]Task_List[0]DestinationZ = 40.59137
Objectives[0]mission_Actors[46]Task_List[0]Rotation = 3457.252
Objectives[0]mission_Actors[46]Task_List[0]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[1]DestinationX = 1740.56
Objectives[0]mission_Actors[46]Task_List[1]DestinationY = 3286.29
Objectives[0]mission_Actors[46]Task_List[1]DestinationZ = 40.60235
Objectives[0]mission_Actors[46]Task_List[1]Rotation = 3637.252
Objectives[0]mission_Actors[46]Task_List[1]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[2]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[2]DestinationX = 1736.727
Objectives[0]mission_Actors[46]Task_List[2]DestinationY = 3297.435
Objectives[0]mission_Actors[46]Task_List[2]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[2]Rotation = 3967.252
Objectives[0]mission_Actors[46]Task_List[2]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[2]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[3]DestinationX = 1737.214
Objectives[0]mission_Actors[46]Task_List[3]DestinationY = 3306.765
Objectives[0]mission_Actors[46]Task_List[3]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[3]Rotation = 3967.252
Objectives[0]mission_Actors[46]Task_List[3]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[4]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[4]DestinationX = 1732.673
Objectives[0]mission_Actors[46]Task_List[4]DestinationY = 3312.054
Objectives[0]mission_Actors[46]Task_List[4]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[4]Rotation = 4392.252
Objectives[0]mission_Actors[46]Task_List[4]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[4]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[5]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[5]DestinationX = 1723.71
Objectives[0]mission_Actors[46]Task_List[5]DestinationY = 3317.241
Objectives[0]mission_Actors[46]Task_List[5]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[5]Rotation = 4772.252
Objectives[0]mission_Actors[46]Task_List[5]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[5]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[6]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[6]DestinationX = 1719.518
Objectives[0]mission_Actors[46]Task_List[6]DestinationY = 3317.229
Objectives[0]mission_Actors[46]Task_List[6]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[6]Rotation = 4927.252
Objectives[0]mission_Actors[46]Task_List[6]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[6]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[7]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[7]DestinationX = 1720.714
Objectives[0]mission_Actors[46]Task_List[7]DestinationY = 3315.443
Objectives[0]mission_Actors[46]Task_List[7]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[7]Rotation = 5287.252
Objectives[0]mission_Actors[46]Task_List[7]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[7]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[8]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[8]DestinationX = 1725.116
Objectives[0]mission_Actors[46]Task_List[8]DestinationY = 3319.95
Objectives[0]mission_Actors[46]Task_List[8]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[8]Rotation = 5357.252
Objectives[0]mission_Actors[46]Task_List[8]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[8]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[9]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[9]DestinationX = 1730.834
Objectives[0]mission_Actors[46]Task_List[9]DestinationY = 3323.48
Objectives[0]mission_Actors[46]Task_List[9]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[9]Rotation = 5597.252
Objectives[0]mission_Actors[46]Task_List[9]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[9]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[10]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[10]DestinationX = 1734.394
Objectives[0]mission_Actors[46]Task_List[10]DestinationY = 3314.31
Objectives[0]mission_Actors[46]Task_List[10]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[10]Rotation = 5597.252
Objectives[0]mission_Actors[46]Task_List[10]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[10]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[11]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[11]DestinationX = 1736.287
Objectives[0]mission_Actors[46]Task_List[11]DestinationY = 3298.213
Objectives[0]mission_Actors[46]Task_List[11]DestinationZ = 40.72349
Objectives[0]mission_Actors[46]Task_List[11]Rotation = 5927.252
Objectives[0]mission_Actors[46]Task_List[11]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[11]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[12]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[12]DestinationX = 1726.554
Objectives[0]mission_Actors[46]Task_List[12]DestinationY = 3289.877
Objectives[0]mission_Actors[46]Task_List[12]DestinationZ = 40.68306
Objectives[0]mission_Actors[46]Task_List[12]Rotation = 6232.252
Objectives[0]mission_Actors[46]Task_List[12]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[12]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[13]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[13]DestinationX = 1711.005
Objectives[0]mission_Actors[46]Task_List[13]DestinationY = 3291.365
Objectives[0]mission_Actors[46]Task_List[13]DestinationZ = 40.65375
Objectives[0]mission_Actors[46]Task_List[13]Rotation = 6517.252
Objectives[0]mission_Actors[46]Task_List[13]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[13]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[14]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[14]DestinationX = 1701.023
Objectives[0]mission_Actors[46]Task_List[14]DestinationY = 3297.881
Objectives[0]mission_Actors[46]Task_List[14]DestinationZ = 40.64777
Objectives[0]mission_Actors[46]Task_List[14]Rotation = 6692.252
Objectives[0]mission_Actors[46]Task_List[14]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[14]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[15]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[15]DestinationX = 1699.704
Objectives[0]mission_Actors[46]Task_List[15]DestinationY = 3287.319
Objectives[0]mission_Actors[46]Task_List[15]DestinationZ = 48.42219
Objectives[0]mission_Actors[46]Task_List[15]Rotation = 6872.252
Objectives[0]mission_Actors[46]Task_List[15]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[15]GoStraitToCoord = False
Objectives[0]mission_Actors[46]Task_List[16]Type = WalkTo
Objectives[0]mission_Actors[46]Task_List[16]DestinationX = 1704.846
Objectives[0]mission_Actors[46]Task_List[16]DestinationY = 3292.001
Objectives[0]mission_Actors[46]Task_List[16]DestinationZ = 48.42219
Objectives[0]mission_Actors[46]Task_List[16]Rotation = 7057.252
Objectives[0]mission_Actors[46]Task_List[16]Speed = 0.5
Objectives[0]mission_Actors[46]Task_List[16]GoStraitToCoord = False
Objectives[0]mission_Vehicles = 30
Objectives[0]mission_Vehicles[0]positionX = 515.6084
Objectives[0]mission_Vehicles[0]positionY = 5583.009
Objectives[0]mission_Vehicles[0]positionZ = 781.7305
Objectives[0]mission_Vehicles[0]Heading = 350.9109
Objectives[0]mission_Vehicles[0]Name = Rat Bike
Objectives[0]mission_Vehicles[0]Model = ratbike
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2214.026
Objectives[0]mission_Vehicles[1]positionY = 5602.644
Objectives[0]mission_Vehicles[1]positionZ = 53.56707
Objectives[0]mission_Vehicles[1]Heading = 29.56129
Objectives[0]mission_Vehicles[1]Name = Dukes
Objectives[0]mission_Vehicles[1]Model = dukes
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicGreen
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2203.84
Objectives[0]mission_Vehicles[2]positionY = 5600.246
Objectives[0]mission_Vehicles[2]positionZ = 53.27428
Objectives[0]mission_Vehicles[2]Heading = 344.7485
Objectives[0]mission_Vehicles[2]Name = Stallion
Objectives[0]mission_Vehicles[2]Model = stalion
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = -1
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3332.329
Objectives[0]mission_Vehicles[3]positionY = 5160.203
Objectives[0]mission_Vehicles[3]positionZ = 17.87464
Objectives[0]mission_Vehicles[3]Heading = 157.4985
Objectives[0]mission_Vehicles[3]Name = T20
Objectives[0]mission_Vehicles[3]Model = t20
Objectives[0]mission_Vehicles[3]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]HasPearlescent = True
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 5
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 2197.028
Objectives[0]mission_Vehicles[4]positionY = 5605.68
Objectives[0]mission_Vehicles[4]positionZ = 53.38967
Objectives[0]mission_Vehicles[4]Heading = 342.0576
Objectives[0]mission_Vehicles[4]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[4]Model = insurgent
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2197.197
Objectives[0]mission_Vehicles[5]positionY = 5584.449
Objectives[0]mission_Vehicles[5]positionZ = 53.76293
Objectives[0]mission_Vehicles[5]Heading = 322.3551
Objectives[0]mission_Vehicles[5]Name = Liberator
Objectives[0]mission_Vehicles[5]Model = monster
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2208.739
Objectives[0]mission_Vehicles[6]positionY = 5575.239
Objectives[0]mission_Vehicles[6]positionZ = 53.43573
Objectives[0]mission_Vehicles[6]Heading = 35.78164
Objectives[0]mission_Vehicles[6]Name = Trophy Truck
Objectives[0]mission_Vehicles[6]Model = trophytruck
Objectives[0]mission_Vehicles[6]PrimaryColor = Green
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilGreen
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = True
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = -1
Objectives[0]mission_Vehicles[6]Failed_Text = You could not steal a simple car!
Objectives[0]mission_Vehicles[7]positionX = 1680.758
Objectives[0]mission_Vehicles[7]positionY = 2514.037
Objectives[0]mission_Vehicles[7]positionZ = 46.06357
Objectives[0]mission_Vehicles[7]Heading = 319.6077
Objectives[0]mission_Vehicles[7]Name = Savage
Objectives[0]mission_Vehicles[7]Model = savage
Objectives[0]mission_Vehicles[7]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2318.388
Objectives[0]mission_Vehicles[8]positionY = 3128.178
Objectives[0]mission_Vehicles[8]positionZ = 47.34023
Objectives[0]mission_Vehicles[8]Heading = 20.45348
Objectives[0]mission_Vehicles[8]Name = Coquette Classic
Objectives[0]mission_Vehicles[8]Model = coquette2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2311.979
Objectives[0]mission_Vehicles[9]positionY = 3132.692
Objectives[0]mission_Vehicles[9]positionZ = 47.53235
Objectives[0]mission_Vehicles[9]Heading = 20.99419
Objectives[0]mission_Vehicles[9]Name = Emperor
Objectives[0]mission_Vehicles[9]Model = emperor2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2303.716
Objectives[0]mission_Vehicles[10]positionY = 3152.569
Objectives[0]mission_Vehicles[10]positionZ = 46.94414
Objectives[0]mission_Vehicles[10]Heading = 124.3218
Objectives[0]mission_Vehicles[10]Name = Mesa
Objectives[0]mission_Vehicles[10]Model = mesa
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 15
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2311.676
Objectives[0]mission_Vehicles[11]positionY = 3153.865
Objectives[0]mission_Vehicles[11]positionZ = 46.65854
Objectives[0]mission_Vehicles[11]Heading = 116.0707
Objectives[0]mission_Vehicles[11]Name = Roosevelt
Objectives[0]mission_Vehicles[11]Model = btype
Objectives[0]mission_Vehicles[11]PrimaryColor = WornDarkGreen
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 15
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = True
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 2739.138
Objectives[0]mission_Vehicles[12]positionY = 3416.529
Objectives[0]mission_Vehicles[12]positionZ = 56.68052
Objectives[0]mission_Vehicles[12]Heading = 245.0424
Objectives[0]mission_Vehicles[12]Name = Pounder
Objectives[0]mission_Vehicles[12]Model = pounder
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 15
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[12]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[12]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[12]NeededForActorIndex[0] = 10
Objectives[0]mission_Vehicles[12]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[13]positionX = 2421.906
Objectives[0]mission_Vehicles[13]positionY = 3152.208
Objectives[0]mission_Vehicles[13]positionZ = 47.88754
Objectives[0]mission_Vehicles[13]Heading = 173.9321
Objectives[0]mission_Vehicles[13]Name = Duneloader
Objectives[0]mission_Vehicles[13]Model = dloader
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = True
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 2639.185
Objectives[0]mission_Vehicles[14]positionY = 3259.127
Objectives[0]mission_Vehicles[14]positionZ = 54.71437
Objectives[0]mission_Vehicles[14]Heading = 257.2356
Objectives[0]mission_Vehicles[14]Name = Rat Bike
Objectives[0]mission_Vehicles[14]Model = ratbike
Objectives[0]mission_Vehicles[14]PrimaryColor = WornWhite
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = True
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 1575.767
Objectives[0]mission_Vehicles[15]positionY = 2899.816
Objectives[0]mission_Vehicles[15]positionZ = 56.37113
Objectives[0]mission_Vehicles[15]Heading = 145.9169
Objectives[0]mission_Vehicles[15]Name = Dune Buggy
Objectives[0]mission_Vehicles[15]Model = dune
Objectives[0]mission_Vehicles[15]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[15]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 1743.493
Objectives[0]mission_Vehicles[16]positionY = 3239.307
Objectives[0]mission_Vehicles[16]positionZ = 42.23883
Objectives[0]mission_Vehicles[16]Heading = 320.5168
Objectives[0]mission_Vehicles[16]Name = Cargobob
Objectives[0]mission_Vehicles[16]Model = cargobob2
Objectives[0]mission_Vehicles[16]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 15
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = -1
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 2606.335
Objectives[0]mission_Vehicles[17]positionY = 3257.758
Objectives[0]mission_Vehicles[17]positionZ = 54.28623
Objectives[0]mission_Vehicles[17]Heading = 3.982051
Objectives[0]mission_Vehicles[17]Name = Stinger
Objectives[0]mission_Vehicles[17]Model = stinger
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 15
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = -1.02569
Objectives[0]mission_Vehicles[18]positionY = 19.21305
Objectives[0]mission_Vehicles[18]positionZ = 71.0014
Objectives[0]mission_Vehicles[18]Heading = 0.02230607
Objectives[0]mission_Vehicles[18]Name = Rhino Tank
Objectives[0]mission_Vehicles[18]Model = rhino
Objectives[0]mission_Vehicles[18]PrimaryColor = MatteWhite
Objectives[0]mission_Vehicles[18]SecondaryColor = WornWhite
Objectives[0]mission_Vehicles[18]PearlescentColor = WornWhite
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = -1
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = True
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = -1
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 2979.256
Objectives[0]mission_Vehicles[19]positionY = 3501.439
Objectives[0]mission_Vehicles[19]positionZ = 70.93864
Objectives[0]mission_Vehicles[19]Heading = 298.6555
Objectives[0]mission_Vehicles[19]Name = Dozer
Objectives[0]mission_Vehicles[19]Model = bulldozer
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBronze
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 15
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = True
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 1726.79
Objectives[0]mission_Vehicles[20]positionY = 3283.003
Objectives[0]mission_Vehicles[20]positionZ = 41.17052
Objectives[0]mission_Vehicles[20]Heading = 240.1404
Objectives[0]mission_Vehicles[20]Name = Liberator
Objectives[0]mission_Vehicles[20]Model = monster
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[20]PearlescentColor = Green
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 0
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = True
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 1716.166
Objectives[0]mission_Vehicles[21]positionY = 3322.61
Objectives[0]mission_Vehicles[21]positionZ = 41.14759
Objectives[0]mission_Vehicles[21]Heading = 194.5014
Objectives[0]mission_Vehicles[21]Name = Rhino Tank
Objectives[0]mission_Vehicles[21]Model = rhino
Objectives[0]mission_Vehicles[21]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = True
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 0
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = False
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = True
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 2197.48
Objectives[0]mission_Vehicles[22]positionY = 5562.437
Objectives[0]mission_Vehicles[22]positionZ = 54.32708
Objectives[0]mission_Vehicles[22]Heading = 335.1725
Objectives[0]mission_Vehicles[22]Name = Savage
Objectives[0]mission_Vehicles[22]Model = savage
Objectives[0]mission_Vehicles[22]PrimaryColor = WornGreen
Objectives[0]mission_Vehicles[22]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[22]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 0
Objectives[0]mission_Vehicles[22]LockedForPlayer = False
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = 3489.007
Objectives[0]mission_Vehicles[23]positionY = 4706.934
Objectives[0]mission_Vehicles[23]positionZ = 50.60511
Objectives[0]mission_Vehicles[23]Heading = 8.194724
Objectives[0]mission_Vehicles[23]Name = Stinger
Objectives[0]mission_Vehicles[23]Model = stinger
Objectives[0]mission_Vehicles[23]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[23]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[23]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = 0
Objectives[0]mission_Vehicles[23]DirtLevel = 0
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = False
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = 0
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[24]positionX = 1399.024
Objectives[0]mission_Vehicles[24]positionY = 2998.184
Objectives[0]mission_Vehicles[24]positionZ = 41.39127
Objectives[0]mission_Vehicles[24]Heading = 134.9864
Objectives[0]mission_Vehicles[24]Name = Titan
Objectives[0]mission_Vehicles[24]Model = titan
Objectives[0]mission_Vehicles[24]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[24]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[24]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = 0
Objectives[0]mission_Vehicles[24]DirtLevel = 0
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = False
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = -1
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]mission_Vehicles[25]positionX = 1728.245
Objectives[0]mission_Vehicles[25]positionY = 3308.227
Objectives[0]mission_Vehicles[25]positionZ = 41.76233
Objectives[0]mission_Vehicles[25]Heading = 13.84124
Objectives[0]mission_Vehicles[25]Name = Hydra
Objectives[0]mission_Vehicles[25]Model = hydra
Objectives[0]mission_Vehicles[25]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[25]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[25]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[25]HasPearlescent = False
Objectives[0]mission_Vehicles[25]Livery = 0
Objectives[0]mission_Vehicles[25]DirtLevel = 0
Objectives[0]mission_Vehicles[25]LockedForPlayer = False
Objectives[0]mission_Vehicles[25]Locked = False
Objectives[0]mission_Vehicles[25]Alarm = False
Objectives[0]mission_Vehicles[25]HotWired = False
Objectives[0]mission_Vehicles[25]Invincible = False
Objectives[0]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[25]Remove_After = 0
Objectives[0]mission_Vehicles[25]Survive_Number = -1
Objectives[0]mission_Vehicles[25]Failed_Text = 
Objectives[0]mission_Vehicles[26]positionX = 1352.806
Objectives[0]mission_Vehicles[26]positionY = 4325.456
Objectives[0]mission_Vehicles[26]positionZ = 37.60823
Objectives[0]mission_Vehicles[26]Heading = 349.7471
Objectives[0]mission_Vehicles[26]Name = Redwood Gauntlet
Objectives[0]mission_Vehicles[26]Model = gauntlet2
Objectives[0]mission_Vehicles[26]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[26]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[26]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[26]HasPearlescent = False
Objectives[0]mission_Vehicles[26]Livery = 0
Objectives[0]mission_Vehicles[26]DirtLevel = 0
Objectives[0]mission_Vehicles[26]LockedForPlayer = False
Objectives[0]mission_Vehicles[26]Locked = False
Objectives[0]mission_Vehicles[26]Alarm = False
Objectives[0]mission_Vehicles[26]HotWired = False
Objectives[0]mission_Vehicles[26]Invincible = False
Objectives[0]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[26]Remove_After = 0
Objectives[0]mission_Vehicles[26]Survive_Number = 0
Objectives[0]mission_Vehicles[26]Failed_Text = 
Objectives[0]mission_Vehicles[27]positionX = 1311.888
Objectives[0]mission_Vehicles[27]positionY = 4343.153
Objectives[0]mission_Vehicles[27]positionZ = 39.05673
Objectives[0]mission_Vehicles[27]Heading = 265.756
Objectives[0]mission_Vehicles[27]Name = Sprunk Buffalo
Objectives[0]mission_Vehicles[27]Model = buffalo3
Objectives[0]mission_Vehicles[27]PrimaryColor = MetallicHarborBlue
Objectives[0]mission_Vehicles[27]SecondaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[27]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[27]HasPearlescent = False
Objectives[0]mission_Vehicles[27]Livery = 0
Objectives[0]mission_Vehicles[27]DirtLevel = 0
Objectives[0]mission_Vehicles[27]LockedForPlayer = False
Objectives[0]mission_Vehicles[27]Locked = False
Objectives[0]mission_Vehicles[27]Alarm = False
Objectives[0]mission_Vehicles[27]HotWired = False
Objectives[0]mission_Vehicles[27]Invincible = False
Objectives[0]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[27]Remove_After = 0
Objectives[0]mission_Vehicles[27]Survive_Number = 0
Objectives[0]mission_Vehicles[27]Failed_Text = 
Objectives[0]mission_Vehicles[28]positionX = 1311.176
Objectives[0]mission_Vehicles[28]positionY = 4338.745
Objectives[0]mission_Vehicles[28]positionZ = 38.53774
Objectives[0]mission_Vehicles[28]Heading = 269.9258
Objectives[0]mission_Vehicles[28]Name = Banshee
Objectives[0]mission_Vehicles[28]Model = banshee
Objectives[0]mission_Vehicles[28]PrimaryColor = UtilMauiBluePoly
Objectives[0]mission_Vehicles[28]SecondaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[28]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[28]HasPearlescent = False
Objectives[0]mission_Vehicles[28]Livery = 0
Objectives[0]mission_Vehicles[28]DirtLevel = 0
Objectives[0]mission_Vehicles[28]LockedForPlayer = False
Objectives[0]mission_Vehicles[28]Locked = False
Objectives[0]mission_Vehicles[28]Alarm = False
Objectives[0]mission_Vehicles[28]HotWired = False
Objectives[0]mission_Vehicles[28]Invincible = False
Objectives[0]mission_Vehicles[28]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[28]Remove_After = 0
Objectives[0]mission_Vehicles[28]Survive_Number = 0
Objectives[0]mission_Vehicles[28]Failed_Text = 
Objectives[0]mission_Vehicles[29]positionX = 1747.09
Objectives[0]mission_Vehicles[29]positionY = 3293.897
Objectives[0]mission_Vehicles[29]positionZ = 40.76051
Objectives[0]mission_Vehicles[29]Heading = 146.7478
Objectives[0]mission_Vehicles[29]Name = Scorcher
Objectives[0]mission_Vehicles[29]Model = scorcher
Objectives[0]mission_Vehicles[29]PrimaryColor = UtilMauiBluePoly
Objectives[0]mission_Vehicles[29]SecondaryColor = MetallicWhite
Objectives[0]mission_Vehicles[29]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[29]HasPearlescent = False
Objectives[0]mission_Vehicles[29]Livery = 0
Objectives[0]mission_Vehicles[29]DirtLevel = 0
Objectives[0]mission_Vehicles[29]LockedForPlayer = False
Objectives[0]mission_Vehicles[29]Locked = False
Objectives[0]mission_Vehicles[29]Alarm = False
Objectives[0]mission_Vehicles[29]HotWired = False
Objectives[0]mission_Vehicles[29]Invincible = False
Objectives[0]mission_Vehicles[29]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[29]Remove_After = 0
Objectives[0]mission_Vehicles[29]Survive_Number = 0
Objectives[0]mission_Vehicles[29]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_rub_buswreck_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = 2345.491
Objectives[0]mission_Props[0]positionY = 2532.691
Objectives[0]mission_Props[0]positionZ = 46.04978
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 3
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 467.2424
Objectives[0]mission_Pickup_Props[0]positionY = 5593.949
Objectives[0]mission_Pickup_Props[0]positionZ = 780.3517
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 1724.08
Objectives[0]mission_Pickup_Props[1]positionY = 3321.081
Objectives[0]mission_Pickup_Props[1]positionZ = 40.72349
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -152.7479
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_PARACHUTE
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 1724.08
Objectives[0]mission_Pickup_Props[2]positionY = 3321.081
Objectives[0]mission_Pickup_Props[2]positionZ = 40.72349
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -152.7479
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = ~g~This place is getting better... because of you Mr. Wilson...
Objectives[1]positionX = 2674.65
Objectives[1]positionY = 3281.174
Objectives[1]positionZ = 54.24115
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = True
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 2
Objectives[1]Task_List[0]Type = TalkingTask
Objectives[1]Task_List[0]positionX = 3087.063
Objectives[1]Task_List[0]positionY = 3226.417
Objectives[1]Task_List[0]positionZ = 80.5598
Objectives[1]Task_List[0]time = 5
Objectives[1]Task_List[1]Type = Pause
Objectives[1]Task_List[1]positionX = 3087.167
Objectives[1]Task_List[1]positionY = 3226.32
Objectives[1]Task_List[1]positionZ = 80.58523
Objectives[1]Task_List[1]time = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~y~Come inside Danny. So good to see you.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 255
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1739.141
Objectives[2]positionY = 3287.455
Objectives[2]positionZ = 40.12539
Objectives[2]Heading = 3457.252
Objectives[2]Diameter = 2
Objectives[2]minimum_hight = 2
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~y~Too much movement going on. Need a break. But before that, I came to know that a big deal will happen today.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 255
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 255
Objectives[3]positionX = 1737.579
Objectives[3]positionY = 3298.715
Objectives[3]positionZ = 40.22349
Objectives[3]Heading = 4927.252
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 2
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~y~Between some corrupt military official and gangsters. A cargo full of Arms and Military vehicles. I want you to steal that for me.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 255
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1737.527
Objectives[4]positionY = 3306.916
Objectives[4]positionZ = 40.22349
Objectives[4]Heading = 4927.252
Objectives[4]Diameter = 2
Objectives[4]minimum_hight = 2
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~y~I'll give you another 10 Millions for this. After this we need to lay low for a while. ~g~Uh..Hun.... Where is it happenning?
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 255
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 255
Objectives[5]positionX = 1732.179
Objectives[5]positionY = 3313.188
Objectives[5]positionZ = 40.22349
Objectives[5]Heading = 5172.252
Objectives[5]Diameter = 2
Objectives[5]minimum_hight = 2
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 5
Objectives[5]mission_Vehicles[0]positionX = 1455.5
Objectives[5]mission_Vehicles[0]positionY = 3115.56
Objectives[5]mission_Vehicles[0]positionZ = 42.81226
Objectives[5]mission_Vehicles[0]Heading = 107.2513
Objectives[5]mission_Vehicles[0]Name = Atomic Blimp
Objectives[5]mission_Vehicles[0]Model = blimp
Objectives[5]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[5]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[5]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[5]mission_Vehicles[1]positionX = -983.3375
Objectives[5]mission_Vehicles[1]positionY = -3346.468
Objectives[5]mission_Vehicles[1]positionZ = 19.38693
Objectives[5]mission_Vehicles[1]Heading = 62.49026
Objectives[5]mission_Vehicles[1]Name = Cargo Plane
Objectives[5]mission_Vehicles[1]Model = cargoplane
Objectives[5]mission_Vehicles[1]PrimaryColor = MetallicChampagne
Objectives[5]mission_Vehicles[1]SecondaryColor = MetallicChampagne
Objectives[5]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[5]mission_Vehicles[1]HasPearlescent = True
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 15
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = -1
Objectives[5]mission_Vehicles[1]Failed_Text = ~r~You Have Destroyed The CargoPlane!
Objectives[5]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[5]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 14
Objectives[5]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[5]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 15
Objectives[5]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[5]mission_Vehicles[2]positionX = -1042.308
Objectives[5]mission_Vehicles[2]positionY = -3318.5
Objectives[5]mission_Vehicles[2]positionZ = 13.54888
Objectives[5]mission_Vehicles[2]Heading = 352.4929
Objectives[5]mission_Vehicles[2]Name = Exemplar
Objectives[5]mission_Vehicles[2]Model = exemplar
Objectives[5]mission_Vehicles[2]PrimaryColor = MetallicGraphiteBlack
Objectives[5]mission_Vehicles[2]SecondaryColor = MetallicBrightBlue
Objectives[5]mission_Vehicles[2]PearlescentColor = PureWhite
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = 0
Objectives[5]mission_Vehicles[2]DirtLevel = 15
Objectives[5]mission_Vehicles[2]LockedForPlayer = False
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = False
Objectives[5]mission_Vehicles[2]Invincible = False
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[3]positionX = -1013.942
Objectives[5]mission_Vehicles[3]positionY = -3277.305
Objectives[5]mission_Vehicles[3]positionZ = 13.83896
Objectives[5]mission_Vehicles[3]Heading = 62.49464
Objectives[5]mission_Vehicles[3]Name = Oracle XS
Objectives[5]mission_Vehicles[3]Model = oracle
Objectives[5]mission_Vehicles[3]PrimaryColor = MetallicMidnightBlue
Objectives[5]mission_Vehicles[3]SecondaryColor = MetallicBrightBlue
Objectives[5]mission_Vehicles[3]PearlescentColor = PureWhite
Objectives[5]mission_Vehicles[3]HasPearlescent = False
Objectives[5]mission_Vehicles[3]Livery = 0
Objectives[5]mission_Vehicles[3]DirtLevel = 15
Objectives[5]mission_Vehicles[3]LockedForPlayer = False
Objectives[5]mission_Vehicles[3]Locked = False
Objectives[5]mission_Vehicles[3]Alarm = False
Objectives[5]mission_Vehicles[3]HotWired = False
Objectives[5]mission_Vehicles[3]Invincible = False
Objectives[5]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[3]Remove_After = 0
Objectives[5]mission_Vehicles[3]Survive_Number = 0
Objectives[5]mission_Vehicles[3]Failed_Text = 
Objectives[5]mission_Vehicles[4]positionX = -1037.568
Objectives[5]mission_Vehicles[4]positionY = -3310.524
Objectives[5]mission_Vehicles[4]positionZ = 13.39412
Objectives[5]mission_Vehicles[4]Heading = 127.4944
Objectives[5]mission_Vehicles[4]Name = Windsor Drop
Objectives[5]mission_Vehicles[4]Model = windsor2
Objectives[5]mission_Vehicles[4]PrimaryColor = MetallicNauticalBlue
Objectives[5]mission_Vehicles[4]SecondaryColor = MetallicChocoBrown
Objectives[5]mission_Vehicles[4]PearlescentColor = PureWhite
Objectives[5]mission_Vehicles[4]HasPearlescent = False
Objectives[5]mission_Vehicles[4]Livery = 0
Objectives[5]mission_Vehicles[4]DirtLevel = 15
Objectives[5]mission_Vehicles[4]LockedForPlayer = False
Objectives[5]mission_Vehicles[4]Locked = False
Objectives[5]mission_Vehicles[4]Alarm = False
Objectives[5]mission_Vehicles[4]HotWired = False
Objectives[5]mission_Vehicles[4]Invincible = False
Objectives[5]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[4]Remove_After = 0
Objectives[5]mission_Vehicles[4]Survive_Number = 0
Objectives[5]mission_Vehicles[4]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~y~All details available in your ride.... All the best...
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 255
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 255
Objectives[6]positionX = 1722.869
Objectives[6]positionY = 3313.515
Objectives[6]positionZ = 40.22349
Objectives[6]Heading = 5247.252
Objectives[6]Diameter = 2
Objectives[6]minimum_hight = 2
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~y~A Special Ride is waiting for you outside. You can easily follow on that.... ~g~Ok Mr. Wilson, see you later...
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 255
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 255
Objectives[7]positionX = 1724.08
Objectives[7]positionY = 3321.081
Objectives[7]positionZ = 40.22349
Objectives[7]Heading = 5247.252
Objectives[7]Diameter = 2
Objectives[7]minimum_hight = 2
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~y~Once done, keep the stolen aircraft on the airstrip... it will be useful for me too... He he...
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = 1455.457
Objectives[8]positionY = 3115.56
Objectives[8]positionZ = 39.53415
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~g~If can pull this off successfully. I'm gonna have 1+10+10, 21 Millions in my bank. I can start a new life with Cat.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 255
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 255
Objectives[9]positionX = -1351.103
Objectives[9]positionY = -3037.275
Objectives[9]positionZ = 12.94452
Objectives[9]Heading = 145
Objectives[9]Diameter = 35
Objectives[9]minimum_hight = 40
Objectives[9]maximum_hight = 50
Objectives[9]TriggerDistance = 25
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 10
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -1274.398
Objectives[9]mission_Actors[0]positionY = -3154.213
Objectives[9]mission_Actors[0]positionZ = 13.94585
Objectives[9]mission_Actors[0]Heading = 22.48989
Objectives[9]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy2
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 200
Objectives[9]mission_Actors[0]Hearing_Range = 200
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = AssaultSMG
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 2
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -1243.436
Objectives[9]mission_Actors[1]positionY = -3097.892
Objectives[9]mission_Actors[1]positionZ = 13.94863
Objectives[9]mission_Actors[1]Heading = 62.49009
Objectives[9]mission_Actors[1]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy2
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 200
Objectives[9]mission_Actors[1]Hearing_Range = 200
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = AssaultSMG
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 2
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -1216.009
Objectives[9]mission_Actors[2]positionY = -3044.553
Objectives[9]mission_Actors[2]positionZ = 13.94444
Objectives[9]mission_Actors[2]Heading = 62.49009
Objectives[9]mission_Actors[2]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy2
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 200
Objectives[9]mission_Actors[2]Hearing_Range = 200
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = AssaultSMG
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 2
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -1032.747
Objectives[9]mission_Actors[3]positionY = -3331.704
Objectives[9]mission_Actors[3]positionZ = 13.94444
Objectives[9]mission_Actors[3]Heading = 62.49009
Objectives[9]mission_Actors[3]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy2
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 100
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 200
Objectives[9]mission_Actors[3]Hearing_Range = 200
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = AssaultSMG
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 2
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -1028.797
Objectives[9]mission_Actors[4]positionY = -3325.788
Objectives[9]mission_Actors[4]positionZ = 13.94444
Objectives[9]mission_Actors[4]Heading = 62.49009
Objectives[9]mission_Actors[4]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy2
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 100
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 200
Objectives[9]mission_Actors[4]Hearing_Range = 200
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = AssaultSMG
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 2
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -1025.509
Objectives[9]mission_Actors[5]positionY = -3318.865
Objectives[9]mission_Actors[5]positionZ = 13.94444
Objectives[9]mission_Actors[5]Heading = 62.49009
Objectives[9]mission_Actors[5]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy2
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 100
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 200
Objectives[9]mission_Actors[5]Hearing_Range = 200
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = AssaultSMG
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 2
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -1022.511
Objectives[9]mission_Actors[6]positionY = -3312.955
Objectives[9]mission_Actors[6]positionZ = 13.94444
Objectives[9]mission_Actors[6]Heading = 62.49009
Objectives[9]mission_Actors[6]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[6]Relationship_Group = Enemy2
Objectives[9]mission_Actors[6]AddBlip = False
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 100
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 200
Objectives[9]mission_Actors[6]Hearing_Range = 200
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = AssaultSMG
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 2
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -1029.488
Objectives[9]mission_Actors[7]positionY = -3311.896
Objectives[9]mission_Actors[7]positionZ = 13.94444
Objectives[9]mission_Actors[7]Heading = 62.49009
Objectives[9]mission_Actors[7]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy2
Objectives[9]mission_Actors[7]AddBlip = False
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 100
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 100
Objectives[9]mission_Actors[7]Hearing_Range = 100
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = RPG
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 2
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -1032.105
Objectives[9]mission_Actors[8]positionY = -3318.873
Objectives[9]mission_Actors[8]positionZ = 13.94444
Objectives[9]mission_Actors[8]Heading = 62.49009
Objectives[9]mission_Actors[8]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy2
Objectives[9]mission_Actors[8]AddBlip = False
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 100
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 100
Objectives[9]mission_Actors[8]Hearing_Range = 100
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = RPG
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 2
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = -1036.185
Objectives[9]mission_Actors[9]positionY = -3324.743
Objectives[9]mission_Actors[9]positionZ = 13.94444
Objectives[9]mission_Actors[9]Heading = 62.49009
Objectives[9]mission_Actors[9]String_Name = g_m_m_armboss_01
Objectives[9]mission_Actors[9]Relationship_Group = Enemy2
Objectives[9]mission_Actors[9]AddBlip = False
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 100
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 100
Objectives[9]mission_Actors[9]Hearing_Range = 100
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = RPG
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 2
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -1022.058
Objectives[10]positionY = -3311.343
Objectives[10]positionZ = 12.94444
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = 2
Objectives[10]MissionSettings_SetWantedLevelNow = 2
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[10]mission_ActorsCount = 15
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = -978.2253
Objectives[10]mission_Actors[0]positionY = -3251.313
Objectives[10]mission_Actors[0]positionZ = 13.94443
Objectives[10]mission_Actors[0]Heading = 62.49212
Objectives[10]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy2
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 200
Objectives[10]mission_Actors[0]Hearing_Range = 200
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = RPG
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 2
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = -149.5157
Objectives[10]mission_Actors[1]positionY = -960.7997
Objectives[10]mission_Actors[1]positionZ = 269.1352
Objectives[10]mission_Actors[1]Heading = 62.49212
Objectives[10]mission_Actors[1]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 500
Objectives[10]mission_Actors[1]Hearing_Range = 500
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = RPG
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 1
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = -75.28288
Objectives[10]mission_Actors[2]positionY = -818.5169
Objectives[10]mission_Actors[2]positionZ = 326.1753
Objectives[10]mission_Actors[2]Heading = 62.49212
Objectives[10]mission_Actors[2]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = RPG
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 1
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = -1196.843
Objectives[10]mission_Actors[3]positionY = -3222.812
Objectives[10]mission_Actors[3]positionZ = 13.94444
Objectives[10]mission_Actors[3]Heading = 62.49212
Objectives[10]mission_Actors[3]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy2
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = AssaultRifle
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = -1191.711
Objectives[10]mission_Actors[4]positionY = -3212.205
Objectives[10]mission_Actors[4]positionZ = 13.94444
Objectives[10]mission_Actors[4]Heading = 62.49212
Objectives[10]mission_Actors[4]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy2
Objectives[10]mission_Actors[4]AddBlip = False
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = AssaultRifle
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = -1184.024
Objectives[10]mission_Actors[5]positionY = -3198.537
Objectives[10]mission_Actors[5]positionZ = 13.95058
Objectives[10]mission_Actors[5]Heading = 62.49212
Objectives[10]mission_Actors[5]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy2
Objectives[10]mission_Actors[5]AddBlip = False
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = AssaultRifle
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = -1178.549
Objectives[10]mission_Actors[6]positionY = -3187.445
Objectives[10]mission_Actors[6]positionZ = 13.9492
Objectives[10]mission_Actors[6]Heading = 62.49212
Objectives[10]mission_Actors[6]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy2
Objectives[10]mission_Actors[6]AddBlip = False
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = AssaultRifle
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = -1170.486
Objectives[10]mission_Actors[7]positionY = -3173.303
Objectives[10]mission_Actors[7]positionZ = 13.94746
Objectives[10]mission_Actors[7]Heading = 62.49212
Objectives[10]mission_Actors[7]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy2
Objectives[10]mission_Actors[7]AddBlip = False
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = AssaultRifle
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = -1163.717
Objectives[10]mission_Actors[8]positionY = -3160.686
Objectives[10]mission_Actors[8]positionZ = 13.94586
Objectives[10]mission_Actors[8]Heading = 62.49212
Objectives[10]mission_Actors[8]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy2
Objectives[10]mission_Actors[8]AddBlip = False
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 100
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = AssaultRifle
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 0
Objectives[10]mission_Actors[9]positionX = -1156.948
Objectives[10]mission_Actors[9]positionY = -3148.069
Objectives[10]mission_Actors[9]positionZ = 13.94445
Objectives[10]mission_Actors[9]Heading = 62.49212
Objectives[10]mission_Actors[9]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy2
Objectives[10]mission_Actors[9]AddBlip = False
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 100
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = AssaultRifle
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 0
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 0
Objectives[10]mission_Actors[10]positionX = -1150.71
Objectives[10]mission_Actors[10]positionY = -3137.624
Objectives[10]mission_Actors[10]positionZ = 13.94444
Objectives[10]mission_Actors[10]Heading = 62.49212
Objectives[10]mission_Actors[10]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[10]Relationship_Group = Enemy2
Objectives[10]mission_Actors[10]AddBlip = False
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 100
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = AssaultRifle
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 0
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 0
Objectives[10]mission_Actors[11]positionX = -1145.235
Objectives[10]mission_Actors[11]positionY = -3126.532
Objectives[10]mission_Actors[11]positionZ = 13.94444
Objectives[10]mission_Actors[11]Heading = 62.49212
Objectives[10]mission_Actors[11]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[11]Relationship_Group = Enemy2
Objectives[10]mission_Actors[11]AddBlip = False
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 100
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = AssaultRifle
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 0
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = NONE
Objectives[10]mission_Actors[12]Survive_Number = 0
Objectives[10]mission_Actors[12]Failed_Text = 
Objectives[10]mission_Actors[12]Remove_After = 0
Objectives[10]mission_Actors[12]positionX = -1137.472
Objectives[10]mission_Actors[12]positionY = -3117.381
Objectives[10]mission_Actors[12]positionZ = 13.94444
Objectives[10]mission_Actors[12]Heading = 62.49212
Objectives[10]mission_Actors[12]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[12]Relationship_Group = Enemy2
Objectives[10]mission_Actors[12]AddBlip = False
Objectives[10]mission_Actors[12]ShowCone = False
Objectives[10]mission_Actors[12]Invincible = False
Objectives[10]mission_Actors[12]SetHealth = 100
Objectives[10]mission_Actors[12]DieFromHeadShot = True
Objectives[10]mission_Actors[12]CanExitVehicle = True
Objectives[10]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[12]AlwaysFight = True
Objectives[10]mission_Actors[12]Seeing_Range = 30
Objectives[10]mission_Actors[12]Hearing_Range = 30
Objectives[10]mission_Actors[12]CombatMovement = Offensive
Objectives[10]mission_Actors[12]weapon = AssaultRifle
Objectives[10]mission_Actors[12]Variation = Random
Objectives[10]mission_Actors[12]Task = 0
Objectives[10]mission_Actors[12]Task_Guard_Range = 5
Objectives[10]mission_Actors[12]Task_Stay_In_Range = True
Objectives[10]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[12]Task_Scenario = NONE
Objectives[10]mission_Actors[13]Survive_Number = 0
Objectives[10]mission_Actors[13]Failed_Text = 
Objectives[10]mission_Actors[13]Remove_After = 0
Objectives[10]mission_Actors[13]positionX = -1128.878
Objectives[10]mission_Actors[13]positionY = -3101.067
Objectives[10]mission_Actors[13]positionZ = 13.94444
Objectives[10]mission_Actors[13]Heading = 62.49212
Objectives[10]mission_Actors[13]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[13]Relationship_Group = Enemy2
Objectives[10]mission_Actors[13]AddBlip = False
Objectives[10]mission_Actors[13]ShowCone = False
Objectives[10]mission_Actors[13]Invincible = False
Objectives[10]mission_Actors[13]SetHealth = 100
Objectives[10]mission_Actors[13]DieFromHeadShot = True
Objectives[10]mission_Actors[13]CanExitVehicle = True
Objectives[10]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[13]AlwaysFight = True
Objectives[10]mission_Actors[13]Seeing_Range = 30
Objectives[10]mission_Actors[13]Hearing_Range = 30
Objectives[10]mission_Actors[13]CombatMovement = Offensive
Objectives[10]mission_Actors[13]weapon = AssaultRifle
Objectives[10]mission_Actors[13]Variation = Random
Objectives[10]mission_Actors[13]Task = 0
Objectives[10]mission_Actors[13]Task_Guard_Range = 5
Objectives[10]mission_Actors[13]Task_Stay_In_Range = True
Objectives[10]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[13]Task_Scenario = NONE
Objectives[10]mission_Actors[14]Survive_Number = 0
Objectives[10]mission_Actors[14]Failed_Text = 
Objectives[10]mission_Actors[14]Remove_After = 0
Objectives[10]mission_Actors[14]positionX = -1121.578
Objectives[10]mission_Actors[14]positionY = -3086.278
Objectives[10]mission_Actors[14]positionZ = 13.94444
Objectives[10]mission_Actors[14]Heading = 62.49212
Objectives[10]mission_Actors[14]String_Name = g_m_m_armboss_01
Objectives[10]mission_Actors[14]Relationship_Group = Enemy2
Objectives[10]mission_Actors[14]AddBlip = False
Objectives[10]mission_Actors[14]ShowCone = False
Objectives[10]mission_Actors[14]Invincible = False
Objectives[10]mission_Actors[14]SetHealth = 100
Objectives[10]mission_Actors[14]DieFromHeadShot = True
Objectives[10]mission_Actors[14]CanExitVehicle = True
Objectives[10]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[14]AlwaysFight = True
Objectives[10]mission_Actors[14]Seeing_Range = 30
Objectives[10]mission_Actors[14]Hearing_Range = 30
Objectives[10]mission_Actors[14]CombatMovement = Offensive
Objectives[10]mission_Actors[14]weapon = AssaultRifle
Objectives[10]mission_Actors[14]Variation = Random
Objectives[10]mission_Actors[14]Task = 0
Objectives[10]mission_Actors[14]Task_Guard_Range = 5
Objectives[10]mission_Actors[14]Task_Stay_In_Range = True
Objectives[10]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[14]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~g~It should be heavily guarded. I need to be very careful.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 255
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 255
Objectives[11]positionX = -1004.355
Objectives[11]positionY = -3235.549
Objectives[11]positionZ = 12.94442
Objectives[11]Heading = 782.49
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 20
Objectives[11]maximum_hight = 40
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 9
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -946.7385
Objectives[11]mission_Actors[0]positionY = -3189.118
Objectives[11]mission_Actors[0]positionZ = 13.94444
Objectives[11]mission_Actors[0]Heading = 152.4899
Objectives[11]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy2
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 100
Objectives[11]mission_Actors[0]Hearing_Range = 100
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = RPG
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 2
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = -955.8599
Objectives[11]mission_Actors[1]positionY = -3183.608
Objectives[11]mission_Actors[1]positionZ = 13.94444
Objectives[11]mission_Actors[1]Heading = 152.4899
Objectives[11]mission_Actors[1]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy2
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 100
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 100
Objectives[11]mission_Actors[1]Hearing_Range = 100
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = RPG
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 2
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = -965.9827
Objectives[11]mission_Actors[2]positionY = -3178.107
Objectives[11]mission_Actors[2]positionZ = 13.94444
Objectives[11]mission_Actors[2]Heading = 152.4899
Objectives[11]mission_Actors[2]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy2
Objectives[11]mission_Actors[2]AddBlip = False
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 100
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 100
Objectives[11]mission_Actors[2]Hearing_Range = 100
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = RPG
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 2
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = -977.7794
Objectives[11]mission_Actors[3]positionY = -3170.614
Objectives[11]mission_Actors[3]positionZ = 13.94444
Objectives[11]mission_Actors[3]Heading = 152.4899
Objectives[11]mission_Actors[3]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy2
Objectives[11]mission_Actors[3]AddBlip = False
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 100
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 100
Objectives[11]mission_Actors[3]Hearing_Range = 100
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = RPG
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 2
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = -978.7214
Objectives[11]mission_Actors[4]positionY = -3159.638
Objectives[11]mission_Actors[4]positionZ = 13.94444
Objectives[11]mission_Actors[4]Heading = 152.4899
Objectives[11]mission_Actors[4]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy2
Objectives[11]mission_Actors[4]AddBlip = False
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 100
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = AssaultRifle
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 2
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = -964.9113
Objectives[11]mission_Actors[5]positionY = -3167.698
Objectives[11]mission_Actors[5]positionZ = 13.94444
Objectives[11]mission_Actors[5]Heading = 152.4899
Objectives[11]mission_Actors[5]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy2
Objectives[11]mission_Actors[5]AddBlip = False
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 100
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 100
Objectives[11]mission_Actors[5]Hearing_Range = 100
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = AssaultRifle
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 2
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = -955.7142
Objectives[11]mission_Actors[6]positionY = -3172.689
Objectives[11]mission_Actors[6]positionZ = 13.98831
Objectives[11]mission_Actors[6]Heading = 152.4899
Objectives[11]mission_Actors[6]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy2
Objectives[11]mission_Actors[6]AddBlip = False
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 100
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 100
Objectives[11]mission_Actors[6]Hearing_Range = 100
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = AssaultRifle
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 2
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = -946.6456
Objectives[11]mission_Actors[7]positionY = -3178.543
Objectives[11]mission_Actors[7]positionZ = 13.94444
Objectives[11]mission_Actors[7]Heading = 152.4899
Objectives[11]mission_Actors[7]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy2
Objectives[11]mission_Actors[7]AddBlip = False
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 100
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 100
Objectives[11]mission_Actors[7]Hearing_Range = 100
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = AssaultRifle
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 2
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = -935.6125
Objectives[11]mission_Actors[8]positionY = -3184.704
Objectives[11]mission_Actors[8]positionZ = 13.94444
Objectives[11]mission_Actors[8]Heading = 152.4899
Objectives[11]mission_Actors[8]String_Name = g_m_m_armboss_01
Objectives[11]mission_Actors[8]Relationship_Group = Enemy2
Objectives[11]mission_Actors[8]AddBlip = False
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 100
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 100
Objectives[11]mission_Actors[8]Hearing_Range = 100
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = AssaultRifle
Objectives[11]mission_Actors[8]Variation = Random
Objectives[11]mission_Actors[8]Task = 2
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~g~First I need to eliminate all the threats...
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = -1885.671
Objectives[12]positionY = -2981.113
Objectives[12]positionZ = 12.94427
Objectives[12]KillAll1 = False
Objectives[12]KillAll2 = True
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -1020.974
Objectives[13]positionY = -3308.546
Objectives[13]positionZ = 12.94444
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = 0
Objectives[13]MissionSettings_SetWantedLevelNow = 0
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = False
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~g~Time to fly. This plane is huge!
Objectives[14]FaildText = 
Objectives[14]Type = Enter_Vehicle
Objectives[14]positionX = -1870.342
Objectives[14]positionY = -3140.862
Objectives[14]positionZ = 12.94435
Objectives[14]EnterVehicle_AsPassenger = False
Objectives[14]EnterVehicle_CanExit = True
Objectives[14]EnterVehicle_SetIsWanted = False
Objectives[14]EnterVehicle_SeatIndex = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~g~All I need to do is get this vehicle to the airstrip safely.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 255
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 255
Objectives[15]positionX = 1603.03
Objectives[15]positionY = 3224.203
Objectives[15]positionZ = 39.41156
Objectives[15]Heading = 62.49328
Objectives[15]Diameter = 35
Objectives[15]minimum_hight = 40
Objectives[15]maximum_hight = 50
Objectives[15]TriggerDistance = 25
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = True
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ~g~Mr. Wilson, you will be happy to know that the Cargoplane is at your airstrip.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 255
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 255
Objectives[16]positionX = 1680.101
Objectives[16]positionY = 3296.237
Objectives[16]positionZ = 40.0052
Objectives[16]Heading = 330
Objectives[16]Diameter = 2
Objectives[16]minimum_hight = 2
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~y~I had no doubt Danny. You can check your account balance now. And a little gift from me to you waiting inside. Please accept...
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 255
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1699.287
Objectives[17]positionY = 3301.193
Objectives[17]positionZ = 40.14828
Objectives[17]Heading = 645
Objectives[17]Diameter = 2
Objectives[17]minimum_hight = 2
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1.5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~g~Thank you Mr. Wilson... It was a pleasure working with you... ~y~We will work together in future again, Danny... Bye for now. ~g~Good Bye.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 255
Objectives[18]positionX = 1729.626
Objectives[18]positionY = 3288.122
Objectives[18]positionZ = 40.13282
Objectives[18]Heading = 695
Objectives[18]Diameter = 2
Objectives[18]minimum_hight = 2
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1.5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 1
Objectives[18]mission_Vehicles[0]positionX = 1740.329
Objectives[18]mission_Vehicles[0]positionY = 3326.071
Objectives[18]mission_Vehicles[0]positionZ = 40.50703
Objectives[18]mission_Vehicles[0]Heading = 342.4035
Objectives[18]mission_Vehicles[0]Name = Shotaro
Objectives[18]mission_Vehicles[0]Model = shotaro
Objectives[18]mission_Vehicles[0]PrimaryColor = UtilGreen
Objectives[18]mission_Vehicles[0]SecondaryColor = MetallicWhite
Objectives[18]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[18]mission_Vehicles[0]HasPearlescent = True
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = True
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = -1
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 21
Objectives[18]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~g~Man! I hope he is not trying to kill me with a blast...
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 255
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 255
Objectives[19]positionX = 1736.996
Objectives[19]positionY = 3312.805
Objectives[19]positionZ = 40.22349
Objectives[19]Heading = 695
Objectives[19]Diameter = 2
Objectives[19]minimum_hight = 2
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1.5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~g~Oh wait yes, I do have 21 Millions in my bank account... WOW!
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 255
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 255
Objectives[20]positionX = 1738.743
Objectives[20]positionY = 3319.384
Objectives[20]positionZ = 40.22349
Objectives[20]Heading = 695
Objectives[20]Diameter = 2
Objectives[20]minimum_hight = 2
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1.5
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Lets Check my gift.......  OMG! It's Beautiful! But for one person only. Anyway I love it...
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = 1740.607
Objectives[21]positionY = 3325.544
Objectives[21]positionZ = 40.22349
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~g~Don't know I'm feeling so good... Maybe for the money.... Maybe for the new life I can have... Thank You God... Thank You...
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 255
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 255
Objectives[22]positionX = 2638.132
Objectives[22]positionY = 3255.428
Objectives[22]positionZ = 54.22445
Objectives[22]Heading = 815
Objectives[22]Diameter = 5
Objectives[22]minimum_hight = 10
Objectives[22]maximum_hight = 20
Objectives[22]TriggerDistance = 2.5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

